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Showing posts with the label stealth

Metal Gear Solid V: The Phantom Pain (2015) - Review

This was one of my most anticipated game of this year. The final chapter in the great MGS franchise, the missing link. Can't tell you how excited I was when I finally got to play it. It delivered on the game-play part perfectly, but sadly it lacked in the story department. First, the good thing about the game. The gameplay was just amazing. It was a masterfully executed open world game with full on proper stealth mechanics and I think it is first of its kind. We get two huge areas (Africa and Afghanistan) to explore and have fun in. The beauty of this game was that almost any mission can be completed in several play styles. Lots of freedom and the options continue to increase when you open up new items and weapons and mechanics. Biggest new mechanic was the buddy system, where you get several companions over the course of the game that help you in various ways. Maybe you'll want to go full stealth. Or go in guns blazing. Maybe you'll do a mix of both. Or just call in s...

Metal Gear Solid: Peace Walker HD Edition (2011) - Review

Never owned a PSP so didn't get a chance to play this on it. But luckily we got it ported to PS3/Xbox 360 in a HD remaster and since The Phantom Pain was right around the corner, I thought it was the best time to play this. This game isn't a spinoff or a non-canonical sequel or something just because it was released on the portable system. This is what I initially thought when the game first came out( :p ). It is actually a proper sequel to Big Boss's prequel story that we got in MGS3. The story takes place a decade after MGS3 events and we see Big Boss leaving behind all the government duties/ties he had with USA and leading his own group of mercenaries aptly named MSF or Milataires Sans Frontieres(Soldiers without borders). The game starts off with us getting a mission from a new client. The game's story is told through these beautifully crafted comic book style cutscenes, which often contained QTEs, and I'm glad they went with this option because real time c...